A downloadable game for Windows

A simple local-only 2 player fighting game made for my college project, featuring:

3 Supers (2 locked behind the Cheats menu)

1 Character

Option between Single Button Specials with cooldowns, or traditional motion inputs.

The Cheats menu can be accessed by inputting the Konami code on the main menu, if you mess it up press Left CTRL to try it again


Showcase Build Patch Notes:
- Removed Cheats Menu
- Replaced "Reversal" Super with the Guard Break super
- Supers are now selected after Input Method
- Added assets for Input Methods and Supers
- Burst super now costs 75 Meter (Cannot be used twice in a row)
- Burst Super hitstun has been reduced to 1 second (from 5)
- You no longer take hitstun when blocking
- Instant Kill (Now called Self Destruct) now sets your health to 1 upon activation
- Equipping the Self Destruct super now reduces your charged Super to 140 instead of 100 (so it's now possible to actually hit the move)
- Added Guard Crushing (Using an attack with the Guard Crush property (Currently only on the associated super) does x1.5 Hitstun and x2 Damage.
- Guard Crush super no longer does Reversal Knockback
- Guard Crush damage reduced to 15 (from 20)
- Guard Crush hitstun increased to 1.9 (from 1)
- Motion Inputs in Technical Controls have been made more lenient
- Increased Super Meter gain across all attacks
- Being hit during a move's startup now cancels the move (Removes trading hits)
- Increased the range of Self Destruct

Updated 27 days ago
StatusReleased
PlatformsWindows
Authorauroratheprotogen
GenreFighting
Made withUnreal Engine
Tags2d-fighter, Local multiplayer
Average sessionA few minutes
InputsGamepad (any)
MultiplayerLocal multiplayer
Player count2

Download

Download
Showcase Build 656 MB
Download
Final Major Project Build (Outdated) 591 MB

Install instructions

Download the game

Extract it

Run "MotionInputs.exe"

For controller support other than XInput:

Steam -> Library -> Add a non-steam game -> Select "MotionInputs.exe" -> Run the game from Steam

Development log

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